<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Collision Detection</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <div id="info-text">Open your console to see the collision logs.</div>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        init() {
          this.accessThirdDimension()
        }

        create() {
          this.third.warpSpeed()

          const redBox = this.third.physics.add.box(
            { name: 'redBox', y: 10, z: 0.5, width: 2, height: 2 },
            { lambert: { color: 0xff0000 } }
          )
          const blueBox = this.third.physics.add.box(
            { name: 'blueBox', x: 0.5, y: 15, z: 1.1, depth: 3 },
            { lambert: { color: 0x0000ff } }
          )
          const greenBox = this.third.physics.add.box(
            { name: 'greenBox', x: 1, y: 20, depth: 2, height: 2 },
            { lambert: { color: 0x00ff00 } }
          )

          this.third.physics.add.collider(redBox, greenBox, event => {
            console.log(`redBox and greenBox: ${event}`)
          })

          blueBox.body.on.collision((otherObject, event) => {
            if (otherObject.name !== 'ground') console.log(`blueBox and ${otherObject.name}: ${event}`)
          })
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
